The bridging of traditional minesweeper and cubical geometry creates a world of transforming.
◆ No piece has a constant number of neighboring mines any more in this game. Twist the cube to change the positions of mines so each piece provides active feedback, and by that you can repeatedly check for the positions of mines.
◆ No need of calculation any more in this game, but deduction. The pieces of the cube do not exhibit the exact number of mines, but provide respective glowing or color change as feedbacks accordingly. You will discard the routine of calculating all the time as you play traditional minesweeper, and try to deduce everything by twisting the cube. Hey, bro, why you calculate all the time for game playing?
◆ If you want to harvest more slime molds in level 3, you may make one face of the cube all the same color, namely, to solve one face. Plus, if you wan to have more magnets in level 5, you may solve as many the entire cubes as you can.
●●●●●●●Highlights●●●●●●●
◇◇◇◇◇Unique game rules
◇◇◇◇◇Fine graphic and rich details
◇◇◇◇◇Smooth operation, vibration feedbacks